Welcome to C++, a very powerful language that requires you to take responsibility of the details to achieve the flexibility that allows such power. If you like, you can make it very complex, however for most constructs their is an easy way as well.
First of all, you ain't required to release memory, if your program exits, it will clean it. However, as you don't call delete, the Dtor will not be called which might cause specific code to not be executed.
So in general, it's good practice to clean up the allocated memory.
If you don't need the heap, don't use it
new A(10, 0)
will allocate memory on the heap. If you don't want that, this can as well be created on the stack. Which causes auto cleanup: A a{10, nullptr};
Use RAII
As soon as you decide, you need heap allocated memory, you should default to std::unique_ptr
. Which changes the code to: auto a = std::make_unique<A>(10, nullptr);
With this, ownership is within the unique_ptr, which can be moved around (std::move). If you don't want to transfer ownership, you can dereference it or call the method get
.
Applying these 2 practices, including for members, will prevent a lot of memory leaks and will reduce the time you need to think about it.
Don't use void*
void* is evil, don't use it unless you have to (and you only have to when interfacing with C). There are many ways of avoiding it. The best one is introducing an interface.
class I {
public:
virtual ~I() = default;
};
class M : public I
{
// ...
};
class A
{
// ...
std::unique_ptr<I> m;
// ...
};
Need something special?
Some times, you need something special in the Dtor, only in that case you should implement the Dtor explicitly. Given your question, I'm gonna assume you are a beginner and as such don't need to know about more details for now.