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just had a simple question about opengl es that I couldn't find the answer to. So I am trying to display simple meshes made in blender using oolong3D's blenderparse example, but when I import the textures from blender they always stay the same size. What I mean is that in blender I can resize the texture to fit the mesh, but when I import them in opengl the size stays the same and they don't fit the whole mesh. Here is a link to some pics and some code used to apply the textures: http://img17.imageshack.us/g/blenderview.png/. Is there some missing code that I need to accomplish this?

Seki
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Chris
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1 Answers1

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Edit the mesh in edit mode (to go to edit mode, select the mesh and press tab).

wattostudios
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AmitK
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