I'm pretty new with Inno Setup and I am searching a way to use it with my app.
I wrote my Windows app with Unity3D (that exports it in many files and folders) but I need a single executable file to distribute it.
If I use inno setup ignoring the generation of textfiles runtime, everything is ok. But my app has to generate and read some textFiles to manage some features and, if I use Inno Setup with this feature, these files are ignored and my app doesn't work.
I know that I have to tell Inno how and where manage these files in its script but I have no idea how to do that
I hope that my question should be understandable and that someone of you wanna spend some of their time to help me
Many thanks to the community
J.