Good day, I am trying to create a simple 2D solar system model in javascript, but am having some trouble understanding how to go about calculating where planets will be for the next frame, aswell as a few other bits which I'll go into detail with soon.
After watching this very nice video and a whole bunch of his others, I made a quick MS paint image to try and simplify my situation. With the second scene, you can see that the new position is calulated using the velocity, gravitational pull, and the angle between these two 'directions'?
I cannot get my head around how to figure this all out.
Below is a JS fiddle of my code. You'll notice I'm trying my best to use real NASA given data to keep it accurate.
You'll want to look specifically at lines 138 which is where all the calculations for its next move are made.
https://jsfiddle.net/c8eru7mk/9/
attraction: function(p2) {
// Distance to other body
var dx = p2.position.x - this.position.x;
var dy = p2.position.y - this.position.y;
var d = Math.sqrt(dx ** 2 + dy ** 2); // Possibly correct
// Force of attracrtion
this.f = G * (this.mass * p2.mass) / (d ** 2); // Possibly Correct
// Direction of force, If you read it hard enough you should be able to hear my screams of pain
// Not sure if this is correct, most likely not.
var theta = Math.atan2(dy, dx);
var fx = Math.cos(theta) * this.f;
var fy = Math.sin(theta) * this.f;
this.velocity.x += fx / this.mass;
this.velocity.y += fy / this.mass;
this.position.x += this.velocity.x;
this.position.y += this.velocity.y;
}
The problems I'm currently facing are
- If I am to use NASA values, the distance between planets is so big, they won't fit on the screen, and I can't simply scale the distances down by multiplying them by 0.0002 or whatever, as that'll mess with the gravitational constant, and the simulation will be completely off.
- I have no idea how to caluclate the next position and my brain has imploded several times this past week trying to attempt it several times.
- I have no idea on how to check if my configuration data of planets is wrong, or if the simulation is wrong, so I'm pretty much just guessing.
This is also my first time actually coding anything more complex than a button in javascript too, so feedback on code layout and whatnot is welcome!
Many thanks