I am taking a MediaStream and merging two separate tracks (video and audio) using a canvas and the WebAudio API. The MediaStream itself does not seem to fall out of sync, but after reading it into a MediaRecorder and buffering it into a video element the audio will always seem to play much earlier than the video Here's the code that seems to have the issue:
let stream = new MediaStream();
// Get the mixed sources drawn to the canvas
this.canvas.captureStream().getVideoTracks().forEach(track => {
stream.addTrack(track);
});
// Add mixed audio tracks to the stream
// https://stackoverflow.com/questions/42138545/webrtc-mix-local-and-remote-audio-steams-and-record
this.audioMixer.dest.stream.getAudioTracks().forEach(track => {
stream.addTrack(track);
});
// stream = stream;
let mediaRecorder = new MediaRecorder(stream, { mimeType: 'video/webm;codecs=opus,vp8' });
let mediaSource = new MediaSource();
let video = document.createElement('video');
video.src = URL.createObjectURL(mediaSource);
document.body.appendChild(video);
video.controls = true;
video.autoplay = true;
// Source open
mediaSource.onsourceopen = () => {
let sourceBuffer = mediaSource.addSourceBuffer(mediaRecorder.mimeType);
mediaRecorder.ondataavailable = (event) => {
if (event.data.size > 0) {
const reader = new FileReader();
reader.readAsArrayBuffer(event.data);
reader.onloadend = () => {
sourceBuffer.appendBuffer(reader.result);
console.log(mediaSource.sourceBuffers);
console.log(event.data);
}
}
}
mediaRecorder.start(1000);
}
AudioMixer.js
export default class AudioMixer {
constructor() {
// Initialize an audio context
this.audioContext = new AudioContext();
// Destination outputs one track of mixed audio
this.dest = this.audioContext.createMediaStreamDestination();
// Array of current streams in mixer
this.sources = [];
}
// Add an audio stream to the mixer
addStream(id, stream) {
// Get the audio tracks from the stream and add them to the mixer
let sources = stream.getAudioTracks().map(track => this.audioContext.createMediaStreamSource(new MediaStream([track])));
sources.forEach(source => {
// Add it to the current sources being mixed
this.sources.push(source);
source.connect(this.dest);
// Connect to analyser to update volume slider
let analyser = this.audioContext.createAnalyser();
source.connect(analyser);
...
});
}
// Remove all current sources from the mixer
flushAll() {
this.sources.forEach(source => {
source.disconnect(this.dest);
});
this.sources = [];
}
// Clean up the audio context for the mixer
cleanup() {
this.audioContext.close();
}
}
I assume it has to do with how the data is pushed into the MediaSource buffer but I'm not sure. What am I doing that de-syncs the stream?