I am really new to this networking concept, but I have to stream a audio file using the UDP socket, and after searching for a week I have not really got anything useful. I have used CocoaAsyncSocket, and tried to send a string from the sender app to the receiver app and it's not receiving anything.
import Foundation
import CocoaAsyncSocket
class OutSocket : NSObject, GCDAsyncUdpSocketDelegate {
var hostIP : String = "255.255.255.255"
var port : UInt16 = 50008
var socket : GCDAsyncUdpSocket!
override init() {
super.init()
setUpConnection()
}
func setUpConnection() {
socket = GCDAsyncUdpSocket(delegate: self, delegateQueue: DispatchQueue.main)
do {
try socket.connect(toHost: hostIP, onPort: port)
} catch let err{
print("Error Connecting, ", err)
}
}
func sendData(message : String) {
guard let data = message.data(using: .utf8) else { return }
let str = String(data: data, encoding: .utf8)
print(str!)
socket.send(data, withTimeout: 1000, tag: 0)
}
func udpSocket(_ sock: GCDAsyncUdpSocket, didConnectToAddress address: Data) {
print("didConnectToAddress")
}
func udpSocket(_ sock: GCDAsyncUdpSocket, didNotConnect error: Error?) {
print("didNotConnect \(String(describing: error))")
}
func udpSocket(_ sock: GCDAsyncUdpSocket, didSendDataWithTag tag: Int) {
print("didSendDataWithTag")
}
func udpSocket(_ sock: GCDAsyncUdpSocket, didNotSendDataWithTag tag: Int, dueToError error: Error?) {
print("didNotSendDataWithTag")
print(error!)
}
}
import Foundation
import CocoaAsyncSocket
class InSocket: NSObject, GCDAsyncUdpSocketDelegate {
var hostIP : String = "255.255.255.255"
var port : UInt16 = 50008
var socket : GCDAsyncUdpSocket!
override init() {
super.init()
setUpConnection()
}
func setUpConnection() {
socket = GCDAsyncUdpSocket(delegate: self, delegateQueue: DispatchQueue.main)
do {
try socket.connect(toHost: hostIP, onPort: port)
try socket.bind(toPort: port)
try socket.enableBroadcast(true)
try socket.enableReusePort(true)
try socket.beginReceiving()
} catch let err {
print(err)
}
send(message: "Received")
}
func send(message:String){
guard let data = message.data(using: .utf8) else { return }
socket.send(data, withTimeout: 2, tag: 0)
}
And in the Listener View controller I have implemented the didReceive delegate method, but its not receiving anything. Can anyone please help me at least with the string part so that I can send a string from the sender app and can receive in the receiver app?