I'm creating a .NET application for a client that performs I/O with one of their third-party systems. As they regularly change the password of this system, I should retrieve it dynamically by calling a native DLL that they provide in a dedicated directory (not besides my EXE file).
However, I have trouble loading the DLL dynamically using LoadLibraryEx. The weird thing is that I can call the library using the DllImportAttribute.
This is what I have done so far:
According to this SO answer, I use the following code (in a constructor) to try to load the DLL dynamically:
public PasswordProvider(string dllPath)
{
if (!File.Exists(dllPath))
throw new FileNotFoundException($"The DLL \"{dllPath}\" does not exist.");
_dllHandle = NativeMethods.LoadLibraryEx(dllPath, IntPtr.Zero, LoadLibraryFlags.None);
if (_dllHandle == IntPtr.Zero)
throw CreateWin32Exception($"Could not load DLL from \"{dllPath}\".");
var procedureHandle = NativeMethods.GetProcAddress(_dllHandle, GetPasswordEntryPoint);
if (procedureHandle == IntPtr.Zero)
throw CreateWin32Exception("Could not retrieve GetPassword function from DLL.");
_getPassword = Marshal.GetDelegateForFunctionPointer<GetPasswordDelegate>(procedureHandle);
}
- When LoadLibraryEx is called, the resulting handle is null, the error code is 126 which usually means that the DLL or one of its dependencies could not be found.
- When I call
LoadLibraryEx
withDoNotResolveDllReferences
, then I get a working handle but afterwards, I cannot callGetProcAddress
(error code 127) - I suspect that I have to fully load the DLL for this. - When I open the native DLL in Dependencies (which essentially is Dependency Walker for Win10), I can clearly see that one of the statically linked DLLs is missing
- However, if I copy the DLL besides my EXE file and use the DllImportAttribute, I can call into the DLL
[DllImport(DllPath, EntryPoint = GetPasswordEntryPoint, CallingConvention = CallingConvention.StdCall, CharSet = CharSet.Unicode)]
private static extern long GetPassword(long systemId, string user, byte[] password);
How is this possible? I thought that the mechanism behind DllImportAttribute
uses LoadLibary internally, too. Where does my code differ? Am I missing something obvious?
Just some notes:
- I can't just use
DllImportAttribute
as I cannot specify searching in a dedicated directory this way (the DLL must lie beside my EXE file or in a common Windows location for this to work). - I also tried
LoadLibrary
instead ofLoadLibraryEx
but with the same results.
EDIT after Simons comment:
NativeMethods
is defined as followed:
private static class NativeMethods
{
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern IntPtr LoadLibrary(string dllName);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern IntPtr LoadLibraryEx(string dllFileName, IntPtr reservedNull, LoadLibraryFlags flags);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern IntPtr GetProcAddress(IntPtr moduleHandle, string procedureName);
[DllImport("kernel32.dll")]
public static extern bool FreeLibrary(IntPtr moduleHandle);
}
[Flags]
private enum LoadLibraryFlags : uint
{
None = 0,
DoNotResolveDllReferences = 0x00000001,
LoadIgnoreCodeAuthorizationLevel = 0x00000010,
LoadLibraryAsDatafile = 0x00000002,
LoadLibraryAsDatafileExclusive = 0x00000040,
LoadLibraryAsImageResource = 0x00000020,
LoadLibrarySearchApplicationDir = 0x00000200,
LoadLibrarySearchDefaultDirs = 0x00001000,
LoadLibrarySearchDllLoadDir = 0x00000100,
LoadLibrarySearchSystem32 = 0x00000800,
LoadLibrarySearchUserDirs = 0x00000400,
LoadWithAlteredSearchPath = 0x00000008
}
EDIT after Hans Passant's comment:
The overall goal is the ability to replace / update the native DLL while my application (a Windows Service) is running. I detect a file change and then reload the DLL. I am not quite sure if this is possible with DllImportAttribute
without restarting the service.
And I should be more specific on the actual problem: I couldn't load the native DLL using LoadLibraryEx
, no matter if it was placed next to my EXE, or in another random folder, or in SysWow64. Why does it work with DllImportAttribute
? I'm pretty sure that the missing FastMM subdependency DLL is not present on my system (neither next to the actual DLL, nor in any Windows directory).