I'm trying to use reflection to create a struct
here is the code I'm using:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
public interface ISomeInterface
{
}
public struct SomeStruct : ISomeInterface
{
public int Value;
public SomeStruct(int value)
{
Value = value;
}
}
public struct Filter
{
public SomeStruct SomeStruct;
}
public class SomeClass
{
private List<ISomeInterface> someInterfaces = new List<ISomeInterface>();
public void Add(ISomeInterface someInterface)
{
this.someInterfaces.Add(someInterface);
}
public TFilter ToFilter<TFilter>() where TFilter : struct
{
var filterType = typeof(TFilter);
var filterFields = filterType.GetFields();
var result = Activator.CreateInstance<TFilter>();
foreach (var filterField in filterFields)
{
var component = this.someInterfaces.First(s => s.GetType() == filterField.FieldType);
filterField.SetValue(result, component);
}
return result;
}
}
class Program
{
public static void Main()
{
var someClass = new SomeClass();
var someStruct = new SomeStruct(10);
someClass.Add(someStruct);
var filter = someClass.ToFilter<Filter>();
// Should return 10, but returns 0, why?
Console.WriteLine(filter.SomeStruct.Value);
Console.ReadLine();
}
}
For some reason, the result of the ToFilter method returns a struct with an incorrect value. I've been at this for hours and I just don't understand what's going on.
It's been frustrating me for hours, if someone could please help me that would be greatly appreciated.