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I am creating a multiplayer 2D game for Mac and iOS devices. I'll be using cocso2d for graphics/game engine, however I am largely blank on what to use for multiplayer communication. Please note that I cannot use central severs e.g. SmartFox, RedDwarf, etc since I want the players to "host" games for others and be able to play it on their LAN, VPN or my own servers.

Any pointers? I checked lidgren but it's for .NET only and hence not an option for me.

EDIT: the communication has to be real time hence it would probably be over UDP

  • may want to post this on http://gamedev.stackexchange.com – michaelmichael Mar 08 '11 at 17:23
  • Related: http://stackoverflow.com/questions/567073/objective-c-networking-best-practices – Travis Gockel Mar 08 '11 at 17:24
  • thank you both. posting to gamedev and looking at the link Travis sent. –  Mar 08 '11 at 17:58
  • @Travis, the link you mentioned primarily deals with TCP communication, I am updating the question to clear it in case it wasn't already clear that communication in the game has to be real time. –  Mar 08 '11 at 18:35

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I have posted the question here on gamedev.stackexchange.com, I'll be posting my findings there (if any)

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