Within my application, I'm having memory usage issues where the Loh is filling up with dead objects, 1.5GB worth (seen below). The objects are being stored in a Byte array.
I've tried to clean it up by running the following code to reduce memory usage but it doesn't seem to be functioning.
private static void OnScavengeProfileCache(object data)
{
// loop until the runtime is shutting down
while(HostingEnvironment.ShutdownReason == ApplicationShutdownReason.None)
{
// NOTE: Right now we only do the scavenge when traffic is temporarily low,
// to try to amortize the overhead of scavenging the cache into a low utilization period.
// We also only scavenge if the process memory usage is very high.
if (s_timerNoRequests.ElapsedMilliseconds >= 10000)
{
// We dont want to scavenge under lock to avoid slowing down requests,
// so we get the list of keys under lock and then incrementally scan them
IEnumerable<string> profileKeys = null;
lock (s_profileCache)
{
profileKeys = s_profileCache.Keys.ToList();
}
ScavengeProfileCacheIncremental(profileKeys.GetEnumerator());
}
// wait for a bit
Thread.Sleep(60 * 1000);
}
}
private static void ScavengeProfileCacheIncremental(IEnumerator<string> profileKeys)
{
if (s_thisProcess.PrivateMemorySize64 >= (200 * 1024 * 1024) ) // 3Gb at least
{
int numProcessed = 0;
while(profileKeys.MoveNext())
{
var key = profileKeys.Current;
Profile profile = null;
if (s_profileCache.TryGetValue(key, out profile))
{
// safely check/remove under lock, its fast but makes sure we dont blow away someone currently being addded
lock (s_profileCache)
{
if (DateTime.UtcNow.Subtract(profile.CreateTime).TotalMinutes > 5)
{
// can clear it out
s_profileCache.Remove(key);
}
}
}
if (++numProcessed >= 10)
{
// stop this scan and check memory again
GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce;
GC.Collect();
break;
}
}
}
}
Any tips on how I should go about cleaning up memory usage here?