I ended up using this solution. First, I enabled some options for Chromium:
const browser = await puppeteer.launch({
args: [
'--use-fake-ui-for-media-stream',
],
ignoreDefaultArgs: ['--mute-audio'],
});
Remember to close Chromium if it is open already.
I created an <audio>
element with the src
set to the file that I wanted to input. I also overrode navigator.mediaDevices.getUserMedia
, so that it returns a Promise
with the same stream as the audio file, rather than from the microphone.
const page = await browser.newPage();
await page.goto('http://example.com', {waitUntil: 'load'});
await page.evaluate(() => {
var audio = document.createElement("audio");
audio.setAttribute("src", "http://example.com/example.mp3");
audio.setAttribute("crossorigin", "anonymous");
audio.setAttribute("controls", "");
audio.onplay = function() {
var stream = audio.captureStream();
navigator.mediaDevices.getUserMedia = async function() {
return stream;
};
});
document.querySelector("body").appendChild(audio);
});
Now whenever the website's code calls navigator.mediaDevices.getUserMedia
, it will get the audio stream from the file. (You need to make sure the audio is playing first.)