I'm using GLEW, GLUT, OpenGL 2.0 and SDL 2. I can compile and run my OpenGL application. However I had to change my Framework Search Paths to include:
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks
where OpenGL and GLUT framework + headers are now placed as I couldn't find any OpenGL/GLUT headers in the old search path System/Library/Frameworks (although the framework was still there, no headers were included). I also had to make sure my includes were GLUT/glut.h instead of just glut.h.
This gives me new warning messages in form of:
[default] Unable to load Info.plist exceptions (eGPUOverrides)" and "saved enable noise cancellation setting is the same as the default (=1)
I haven't checked them yet, and what their implications are.
What really bugs me is what Esenthel says, that there is just a black screen after compiling and running the app. I found that if you drag the app window (I'm not using full screen) then the animation starts to show. Apparently the animation is in the background and all code is evaluating, but there is only a black screen until I drag the window.
EDIT: I'm using Mojave and Xcode 10 (not beta).