I'm about to start developing a game that's main feature revolves around 2D water simulation. I have thought about starting with Box2D and designing water in that engine, but I'm not sure if it would be efficient, and I don't have any experience with Box2D.
It would be great if there was an engine with good fluid simulation built in. If not, where should I start? I have been searching around for a while and still don't really have a good place to begin.
The water is only going to take up at most 10% of the screen at a time, and my goal is 40 FPS on the 3GS and 45+ on the iPhone 4. Just rough numbers.