When two simulation systems are connected via HLA how are the physics engines linked?
For example, if two armoured vehicles (entities) tank A from federate A and tank B from federate B collide how is the collision physics resolved?
As I understand it, there are collision and detonation interactions that convey who hit who and the velocity but is this enough to fully resolve the collision effects?
Presumably, each federate is responsible publishing the collision interaction message and applying those message to its own entity physics engine. I can't help but think, surely there is more to it that this.
Any details or resources would be greatly appreciated.