im currently stuck with this crash, I tried to fixed looking for an answer around this comunity but still no working for me. Can somebody please help me?
this is my code
public GameObject GetPooledObject()
{
for (int i = 0; i < pooledObjects.Count; i++)
{
if (!pooledObjects[i].activeInHierarchy)
{
return pooledObjects[i];
}
}
GameObject obj = (GameObject)Instantiate(pooledObject);
obj.SetActive(false);
pooledObjects.Add(obj);
}