Can someone help to make a static analogue clock in OpenGL 2.0 using Java? I used Bresenham Circle to draw a circle for the clock but is there any other way to draw a circle here? Then I drew an hour, minute, and second hand but I got an error in the render part while drawing the numbers. Can someone help me here with how to fix this? The code which I tried is following:
public class MyClock implements GLEventListener {
private int windowWidth = 1000;
private int windowHeight = 900;
public void display(GLAutoDrawable drawable) {
render(drawable);
}
//render
private void render(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
gl.glPointSize(5.0f);
//drawing circle
bresenhamCircle(new Point(100,100), 200, new Color(1, 0, 1), gl);
double x, y, d, delta_SE, delta_E;
x = 0;
double r = 200;
y = r;
d = 5-4*r;
setPixel(x ,y, gl);
setPixel(-x,y, gl);
setPixel(x,-y, gl);
setPixel(-x,-y, gl);
setPixel(y,x, gl);
setPixel(-y,x, gl);
setPixel(y,-x, gl);
setPixel(-y,-x, gl);
while (y>x) {
if (d >= 0) {
delta_SE = 4*(2*(x-y)+5);
d+=delta_SE; x++; y--;
}
else {
delta_E = 4*(2*x+3);
d+=delta_E; x++;
}
setPixel(x,y, gl);
setPixel(-x,y, gl);
setPixel(x,-y, gl);
setPixel(-x,-y, gl);
setPixel(y,x, gl);
setPixel(-y,x, gl);
setPixel(y,-x, gl);
setPixel(-y,-x, gl);
}
//hour hand
gl.glColor3d(0, 0, 1);
gl.glBegin(GL2.GL_LINES);
gl.glVertex2d(0, 00);
gl.glVertex2d(70, 70);
gl.glEnd();
//minute hand
gl.glColor3d(0, 0, 1);
gl.glBegin(GL2.GL_LINES);
gl.glVertex2d(0, 00);
gl.glVertex2d(150, 20);
gl.glEnd();
//seconds hand
gl.glColor3d(1, 0, 0);
gl.glBegin(GL2.GL_LINES);
gl.glVertex2d(0, 00);
gl.glVertex2d(120, -120);
gl.glEnd();
//drawing numbers
int AngleX, AngleY;
int radius;
double line;
for (int i=1;i<=12;i++) {
line = i/12*Math.PI*2;
radius=170;
AngleX=(int)((0)+(Math.sin(line)*radius));
AngleY=(int)((0)+(Math.cos(line)*radius));
gl.glColor3d(1, 1, 1);
String a= Integer.toString(i);
g.drawString(a,AngleX,AngleY);
}
}
//Bresenham Circle method
public void bresenhamCircle(Point center, double radius, Color color, GL2 gl) {
gl.glColor3d(0, 0, 1);
gl.glBegin(GL2.GL_POINTS);
gl.glVertex2d(00,200);
gl.glEnd();
}
private void setPixel(double x, double y,GL2 gl) {
gl.glColor3d(0.0, 1.0, 0.0);
gl.glBegin(GL2.GL_POINTS);
gl.glVertex2d(0,0);
gl.glVertex2d( x, y);
gl.glEnd();
}
public void dispose(GLAutoDrawable drawable) {
}
public void init(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
gl.glViewport(0, 0, windowWidth, windowHeight);
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glLoadIdentity();
gl.glOrtho(-windowWidth / 2, windowWidth / 2, -windowHeight / 2, windowHeight / 2, 0, 1);
gl.glClear(GL2.GL_COLOR_BUFFER_BIT);
gl.glEnable(GL2.GL_LINE_SMOOTH);
}
public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) {
GL2 gl = drawable.getGL().getGL2();
windowWidth = w;
windowHeight = h;
gl.glViewport(0, 0, w, h);
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glLoadIdentity();
gl.glOrtho(-w / 2, w / 2, -h / 2, h / 2, 0, 1);
}
}