28

I know you can customize fonts by using Interface Builder and selecting a font. However, I'm curious if I can use a custom font that's not included by default on systems. Is there a way to include a custom font in my application?

sudo rm -rf
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    @poke: This is not a duplicate, this is for **Mac**, as clearly outlined in my tags. Please read more carefully. – sudo rm -rf Mar 12 '11 at 16:01
  • @poke: It's alright. :) – sudo rm -rf Mar 12 '11 at 16:07
  • Guess this would be the better possible duplicate: http://stackoverflow.com/questions/2444717/embed-font-in-a-mac-bundle – can't change my close vote now though :/ – poke Mar 12 '11 at 16:10
  • @poke: That looks perfect. I hadn't seen that even though I searched for it. :) On a side note, would it be even legal for me to try to embed Calibri in my application? – sudo rm -rf Mar 12 '11 at 16:13
  • It's unlikely, being a MS font. You should check the license agreement. – Rob Keniger Mar 12 '11 at 22:39

4 Answers4

46

While the manual font activation procedure is one option, you might also consider the ATSApplicationFontsPath Info.plist key:

Information Property List Key Reference:

"ATSApplicationFontsPath (String - Mac OS X) identifies the location of a font file or directory of fonts in the bundle’s Resources directory. If present, Mac OS X activates the fonts at the specified path for use by the bundled application. The fonts are activated only for the bundled application and not for the system as a whole. The path itself should be specified as a relative directory of the bundle’s Resources directory. For example, if a directory of fonts was at the path /Applications/MyApp.app/Contents/Resources/Stuff/MyFonts/, you should specify the string Stuff/MyFonts/ for the value of this key."

I'd be sure to double-check, but I believe this functionality was added in OS X 10.5.x (which the code posted by Jinhyung Park targets).

NSGod
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4

ATSApplicationFontsPath uses [NSBundle mainbundle] path as base path, so it does not work when Resources folder is not located there (e.g. for app plugins).

In my Cocoa plugin I need to load custom fonts using CTFontManagerRegisterFontsForURL

#import <Cocoa/Cocoa.h>

static void FGDActivateFont(NSString *fontName)
{

    // Can't make ATSApplicationFontsPath in Info.plist work for plugins (non-standard Resources path)

    NSArray *availableFonts = [[NSFontManager sharedFontManager] availableFonts];

    if (![availableFonts containsObject:fontName]) {

        NSURL *fontURL = [[FGDRapidCart bundle] URLForResource:fontName withExtension:@"ttf" subdirectory:@"Fonts"];
        assert(fontURL);
        CFErrorRef error = NULL;
        if (!CTFontManagerRegisterFontsForURL((__bridge CFURLRef)fontURL, kCTFontManagerScopeProcess, &error))
        {
            CFShow(error);
        }

    }

}

int main(int argc, char *argv[])
{
    @autoreleasepool
    {
        FGDActivateFont(@“FontAwesome”);
    }
    return NSApplicationMain(argc, (const char **)argv);
}

Credits: https://github.com/OneSadCookie/Extendaword/blob/master/Extendaword/main.m

mzf
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3

Here is the example for Mac App custom font loading.

NSString *fontFilePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"/fonts"];
fontsURL = [NSURL fileURLWithPath:fontFilePath];
if(fontsURL != nil)
{
    OSStatus status;
    FSRef fsRef;
    CFURLGetFSRef((CFURLRef)fontsURL, &fsRef);
    status = ATSFontActivateFromFileReference(&fsRef, kATSFontContextLocal, kATSFontFormatUnspecified, 
                                              NULL, kATSOptionFlagsDefault, NULL);
    if (status != noErr)
    {
        errorMessage = @"Failed to acivate fonts!";
        goto error;
    }
}
Jinhyung Park
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    Can't you just call `[NSFont fontWithName:@"fontname"]`? – sudo rm -rf Mar 12 '11 at 16:17
  • I read the discussion at http://cocoadev.com/index.pl?UsingCustomFontsInYourCocoaApplications. After loading your fonts, you can use [NSFont fontWithName:@""]. I just checked in my Mac OS X application again that it is working. – Jinhyung Park Mar 12 '11 at 16:24
  • Funny you don't find anything in either Xcode help or ADC when searching for ATSFontActivateFromFileReference - need to go to "ATS/ATSFont.h" on your hard disk for any info.. – Jay Jan 13 '12 at 17:05
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    ATSFontActivateFromFileReference = Undocumented = App Store Rejection – Tibidabo Sep 23 '13 at 00:47
  • @Tibidabo several years late, but not undocumented at all: https://developer.apple.com/legacy/library/documentation/Carbon/Conceptual/ATS_Concepts/ManagingFonts.pdf – andlabs Jan 21 '16 at 00:11
-7

I have managed to do this using cocos2d (CCLabelBMFont) and hiero tool. You will need to create the font using the hiero, and give this font to the CCLabelBMFont object.

Basel
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