I try to detect current zoom level ( or something like this ) in Three.js scene. I mean "zoom" (dolly) applied by mouse wheel action for example: simple scene contain : perspectiveCamera + orbitControl + object
1: `<= test is here
controls = new THREE.OrbitControls( camera );
controls.dollyOut = function(){ }
controls.dollyIn = function(){ }
controls.addEventListener('change', renderlog); ....`
TNX