I have an if statement which checks if three slots are finished. If it is, the timer should stop, but the code is not running for some reason. I have seen a post similar to this If-condition never executes despite correct condition, however their solution solved nothing.
Here is my code:
Stop function
public void stop(ImageSwitcher slot){
slotOneFinished = (slot.equals(slotOne));
slotTwoFinished = (slot.equals(slotTwo));
slotThreeFinished = (slot.equals(slotThree));
if (slotOneFinished&&slotTwoFinished&&slotThreeFinished){
//not running
Toast.makeText(MainActivity.this, "Running",Toast.LENGTH_SHORT).show();
checkWin(getFruits());
timer.cancel();
timer = null;
}
}
Timer
private Timer timer;
TimerTask timerTask = new TimerTask() {
@Override
public void run() {
runOnUiThread(new TimerTask() {
@Override
public void run() {
if (!slotOneFinished){
animate(randomSwitchCount(), slotOne);
}
if (!slotTwoFinished) {
animate(randomSwitchCount(), slotTwo);
}
if (!slotThreeFinished) {
animate(randomSwitchCount(), slotThree);
}
}
});
}
};
Animate function
public void animate(final int maxCount, final ImageSwitcher slot) {
i++;
if (i<maxCount){
Animation in = AnimationUtils.loadAnimation(this, R.anim.new_slot_item_in);
Animation out = AnimationUtils.loadAnimation(this, R.anim.old_item_out);
slot.setInAnimation(in);
slot.setOutAnimation(out);
int fruit = randomFruit();
slot.setTag(fruit);
slot.setImageResource(fruit);
}else {
stop(slot);
}
}
Using == did nothing as well.
Thanks for your help,
PiNet