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I'm currently teaching myself computer programming I know a little but; would like to jump right in now that I know the correct structure. But as far as the name space and the appmanifest.xml what is needed there? And to open a .dae file what method or function do I use? And I can create my own file type right, as like a special bookmark for my program to pick up where I left off, as in blender has .blend if I called my app simonsays or something I can have .simon file format right?

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    I'm not sure what your question is asking. If you understand the structure of the files, what's stopping you? – ProgrammingLlama Oct 28 '18 at 11:24
  • I understand the format on how c# is organized, I understand that you have to add the correct namespace to beable to do certain things like open those types of files aka like using System; using SystemIO; etc, thats where I need direction and I also need direction on basic commands to tell the app after a button is clicked lets say an open button that opens a 3dmodel .dae file and brings it up at your canvas, would I use a canvas? – MattyBoy Wandizzle Oct 28 '18 at 11:31
  • I obviously need to read and study a lot more, but there are so many namespaces and there are so many ways to create a function but you still have to have it right down to the capiltle letter like ManipulationStartedEventHandler – MattyBoy Wandizzle Oct 28 '18 at 11:39
  • what does a basic function look like to open a simple txt file? – MattyBoy Wandizzle Oct 28 '18 at 11:40
  • The keyword you need for linking a file with your application is "file association". The first result I found for that is [here](https://stackoverflow.com/questions/2681878/associate-file-extension-with-application). You can find basic _text file_ reading code [here](https://stackoverflow.com/questions/7980456/reading-from-a-text-file-in-c-sharp) – ProgrammingLlama Oct 28 '18 at 11:44

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Ok wow, there is help from Directx and an Engine Creating an Interactive 3d world using engines and directx