I'm trying to make it so when the game over screen shows the user can press space to get back into the game. Currently, when a game over happens, it displays the game over screen but accepts no input or at least doesn't do anything with the input. For some context, the game is basically about moving left and right to avoid obstacles. Currently, I only have one obstacle, but I just have not gotten to that yet. Thanks!
import pygame
import random
import math
pygame.init()
screenWidth = 700
screenHeight = 800
x = screenWidth / 2
y = (screenHeight / 4) * 3
width = 50
height = 50
win = pygame.display.set_mode((screenWidth, screenHeight))
pygame.display.set_caption("Test Game")
bg = pygame.image.load("background.png").convert()
gameover = pygame.image.load("gameover.png").convert()
bgx = (screenWidth / 6) * 2
bgy = 0
clock = pygame.time.Clock()
class enemy():
def __init__(self,c,y,width,height):
self.c = c
self.y = y
self.width = width
self.height = height
self.vel = 5
def draw(self, win):
if self.c == 1:
self.x = 250
#250
elif self.c == 2:
self.x = 350
#350
else:
self.x = 450
#450
self.y += self.vel
pygame.draw.rect(win, (0,0,255), (self.x,self.y,self.width,self.height))
evil = enemy(random.randint(1,3),0,50,50)
#def redrawGameWindow():
# evil.draw(win)
# pygame.display.update()
running = True
gameOver = False
while running:
clock.tick(60)
while gameOver:
win.blit(gameover, (0,0))
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.quit()
if pygame.event.type == pygame.KEYUP:
if event.key == pygame.K_SPACE:
gameOver = True
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.quit()
if event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
x+=100
if event.key == pygame.K_LEFT:
x-=100
win.fill((0,0,0))
win.blit(bg, (bgx, bgy))
evil.draw(win)
dist = math.hypot(evil.x - x, evil.y - y)
if dist <= 50:
print("Game Over!")
running = False
gameOver = True
pygame.draw.rect(win, (255,0,0), (x,y,width,height))
pygame.display.update()
#redrawGameWindow()
while gameOver:
win.blit(gameover, (0,0))
pygame.display.update()
keys = pygame.key.get_pressed()
if keys[pygame.K_SPACE]:
gameOver = False
pygame.quit()