I'm learning about linked list. I created a template implementation, with a constructor, an inserter, a destructor, a copy constructor and an overloaded assignment operator. The problem is that my test programme doesn't output anything after overloading assignment operator.
For my assignment operator, I use a Clear()
function to clear the list entirely before the copy. I put it in the destructor and checked that it works fine. I also checked my copy constructor and it worked fine as well.
File node.h
: defines the node building block
#include <iostream>
using namespace std;
template <typename T>
struct Node{
T _item;
Node<T>* _next;
Node() {
_item = T();
_next = NULL;
}
Node(T item){
_item = item;
_next = NULL;
}
// Print the value of a node
friend std::ostream& operator <<(std::ostream& outs, const Node<T> &printMe){
outs << "[" << printMe._item << "]";
return outs;
}
};
File list.h
: defines the linked list template
#include "node.h"
template <class T>
class List {
public:
// default constructor
List();
// Destructor
~List();
// Copy constructor
List(const List<T> ©This);
// Overloading assignment operator
List& operator =(const List& RHS);
// Insert i to the head of the linked list
Node<T>* InsertHead(T i);
// Clear a linked list
void Clear();
// Overload the output operator to print the list
template <class U>
friend ostream& operator <<(ostream& outs, const List<U>& l);
private:
Node<T>* head;
};
This header also provides the implementation of these member functions:
template <class T>
List<T>::List(){
head = NULL;
}
template <class T>
List<T>::~List(){
Clear();
}
template <class T>
List<T>::List(const List<T> ©This){
if (copyThis.head == NULL)
head = NULL;
else {
// Create walker for the original linked list
Node<T>* walker = copyThis.head->_next;
// Create new head node for new linked list
head = new Node<T>(copyThis.head->_item);
// Create new walker for new linked list
Node<T>* new_walker = head;
// Iterate walker and new walker and copy each item in the original list to new linked list
while (walker!= NULL) {
new_walker->_next = new Node<T>(walker->_item);
walker = walker->_next;
new_walker = new_walker->_next;
}
}
}
template <class T>
List<T>& List<T>::operator =(const List<T>& RHS){ // DOESN'T WORK
if (this != &RHS) {
this->Clear();
*this = List<T>(RHS);
}
return *this;
}
template <class T>
Node<T>* List<T>::InsertHead(T i){
Node<T>* temp = new Node<T>(i);
temp->_next = head;
head = temp;
return head;
}
// Clear a linked list
template <class T>
void List<T>::Clear(){
Node<T>* current = head;
Node<T>* next = new Node<T>;
while (current != NULL) {
next = current->_next;
delete current;
current = next;
}
head = NULL;
}
template <class U>
ostream& operator <<(ostream& outs, const List<U>& l){
Node<U>* walker = l.head;
while(walker != NULL){
outs << *walker;
outs << "->";
walker = walker->_next;
}
outs << "|||";
return outs;
}
File main.cpp
: tests the classes
#include <iostream>
#include "list.h"
using namespace std;
int main() {
List<int> a;
a.InsertHead(17);
a.InsertHead(35);
a.InsertHead(6);
a.InsertHead(54);
a.InsertHead(6);
cout << a <<endl;;
List<int> b;
b.InsertHead(3);
b.InsertHead(2);
cout << b <<endl;;
a = b;
cout << a <<endl; // PROBLEM: NOTHING IS DISPLAYED
cout << b <<endl;
}
The problem I currently have is the overloading assignment operator function. Below is when I copy the whole execution from the copy constructor function and it runs.
template <class T>
List<T>& List<T>::operator =(const List<T>& RHS){
if (this != &RHS) {
this->Clear();
if (copyThis.head == NULL)
head = NULL;
else {
// Create walker for the original linked list
Node<T>* walker = copyThis.head->_next;
// Create new head node for new linked list
head = new Node<T>(copyThis.head->_item);
// Create new walker for new linked list
Node<T>* new_walker = head;
// Iterate walker and new walker and copy each item in the original list to new linked list
while (walker!= NULL) {
new_walker->_next = new Node<T>(walker->_item);
walker = walker->_next;
new_walker = new_walker->_next;
}
}
return *this;
}
The output for this is:
2->3->|||
However, when I simplify the code like below, it doesn't output anything:
template <class T>
List<T>& List<T>::operator =(const List<T>& RHS){
if (this != &RHS) {
this->Clear();
*this = List<T>(RHS);
}
return *this;
}
Can anyone tell me why it doesn't work and how to simplify it efficiently? I really appreciate it.