For a lab, I had to overload the + operator to add objects from the same class and the == operator to compare objects from two different classes. The function to overload the == operator is giving me so much trouble (likely because I'm using it to compare the object areas of different classes). I've looked for a solution relentlessly, and I've tried all the suggestions found without success, so I'm forced to ask using my specific code:
// OBJECTIVES:
// Add areas of 2 circles
// Add areas of 2 rectangles
// Compare areas of a circle and a rectangle
#include <iostream>
using namespace std;
// **********************Header*********************
class circle
{
friend bool operator==(const circle& ,
const circle&);
friend circle operator+(const circle& ,
const circle&);
public:
double radius, area;
void calcArea();
};
class rect
{
friend bool operator==(const rect& ,
const rect&);
friend rect operator+(const rect& ,
const rect&);
public:
double length, width, area;
void calcArea();
};
void displayMenu();
// **************************************************
// **********************Program*********************
int main()
{
int selection; // variable for menu selection
circle firstCircle; // objects from circle class
circle secondCircle;
rect firstRect; // objects from rect class
rect secondRect;
do {
displayMenu();
cin >> selection;
cout << endl;
if (selection == 1) // add area of 2 circles
{
firstCircle.calcArea();
secondCircle.calcArea();
circle thirdCircle = firstCircle + secondCircle;
cout << "The sum of your two circles is: " ;
cout << thirdCircle.area;
cout << endl;
}
else if (selection == 2) // add area of 2 rectangles
{
firstRect.calcArea();
secondRect.calcArea();
rect thirdRect = firstRect + secondRect;
cout << "The sum of your two rectangles is: " ;
cout << thirdRect.area;
cout << endl;
}
else if (selection == 3) // compare areas of a circle and a rectangle
{
firstCircle.calcArea();
firstRect.calcArea();
if (firstCircle.area == firstRect.area)
{
cout << "The area of your circle is equal to that of your rectangle." << endl;
}
else
{
cout << "The area of your circle is not equal to that of your rectangle." << endl;
}
}
else if (selection == 4) // exit program
{
return 0;
}
else
{
cout << "Please enter a valid selection.";
cout << endl;
continue;
}
} while (1);
return 0;
}
// **************************************************
// ******************Implementation******************
void circle::calcArea() // compute circle area
{
cout << "Enter a radius: ";
cin >> radius;
area = 3.14159265359 * radius * radius;
}
void rect::calcArea() // compute rectangle area
{
cout << "Enter a length: ";
cin >> length;
cout << "Enter a width: ";
cin >> width;
area = length * width;
}
bool operator==(const circle& firstCircle, // compare areas of objects
const rect& firstRect) // from different classes
{
return (firstCircle.area == firstRect.area &&
firstCircle.area == firstRect.area);
}
circle operator+ (const circle& firstCircle, // overload + for circle class
const circle& secondCircle)
{
circle circleSum;
circleSum.radius = firstCircle.radius + secondCircle.radius;
circleSum.area = firstCircle.area + secondCircle.area;
return circleSum;
}
rect operator+ (const rect& firstRect, // overload + for rect class
const rect& secondRect)
{
rect rectSum;
rectSum.length = firstRect.length + secondRect.length;
rectSum.width = firstRect.width + secondRect.width;
rectSum.area = firstRect.area + secondRect.area;
return rectSum;
}
void displayMenu() // menu options
{
cout << endl;
cout << "What would you like to do?" << endl;
cout << "1. Add the area of 2 circles."<< endl;
cout << "2. Add the area of 2 rectangles."<< endl;
cout << "3. Compare the area of a circle and a rectangle."<< endl;
cout << "4. Exit.";
}
// **************************************************
Right now, I'm not using the overloaded == to compare the rectangle and circle areas because then I get a lot of compiler errors. Any help you guys can offer me to be able to change firstCircle.area == firstRect.area
to firstCircle == firstRect
would be so greatly appreciated.