I am truly stumped with a problem I am having with rotating a view. I am trying to make several views rotate around an arbitrary point (like a touch).
First of all, without fully explaining (just take my word for it) I would just like to say that due to the complexity of my view layout and what I need to accomplish, the "cheat" method, as it is sometimes called, where you add all the views that need to rotate to a bigger view and rotate that view, won't work for me.
I am changing the anchor point of the layer so that my view(s) will rotate around the point of a double tap. However, something that I can't quite figure out keeps throwing me for a loop. When I rotate it once (say 90º), and rotate it 90º again, instead of ending up at 180º (what you would expect), I am ending up at 270º (or some other weird number).
I will try and post enough code so that you can see what I am saying (and hopefully help me).
I have one instance variable declared in the .h
UIView *theView;
Here is the .m (you will need to import the QuartzCore framework)
- (void)viewDidLoad {
[super viewDidLoad];
theView = [[UIView alloc]initWithFrame:CGRectMake(140, 40, 40, 40)];
theView.backgroundColor = [UIColor blueColor];
[self.view addSubview:theView];
}
#define DegreesToRadians(x) ((x) * M_PI / 180.0)
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch *touch = [touches anyObject];
CGPoint touchLocation = [touch locationInView:self.view];
if ([touch tapCount]==2) {
CGFloat xValue = ((touchLocation.x - theView.frame.origin.x)/theView.frame.size.width);
CGFloat yValue = ((touchLocation.y - theView.frame.origin.y)/theView.frame.size.height);
CGRect priorRect = theView.frame;
theView.layer.anchorPoint = CGPointMake(xValue, yValue);
theView.frame = priorRect;
static float rotationValue = 0.0f;
rotationValue += 90.0f;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1.0f];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
theView.transform = CGAffineTransformRotate(theView.transform, DegreesToRadians(rotationValue));
[UIView commitAnimations];
}
}
I have tried this with every different configuration I could possibly think of, so this example is just what I threw together because it seemed to be pretty concise. Anyway, PLEASE HELP ME!!!