I am converting a Python script to C# and I'm in need in some help. I just don't have any experience in Python really. These types of arrays are totally new to me.
I'm having trouble with the second to last line, var posVec = dSorted[0][1];
, as well as the last line: return posVec;
.
What is the actual variable type of var posVec
?
Also I'm trying to return posVec
, which should be a Vector3d but I'm getting this error:
Cannot implicitly convert type 'double' to 'Rhino.Geometry.Vector3d'
What am I doing wrong? Thank you!
Python:
posVec = dSorted[0][1]
return posVec
The full Python method:
def getDirection(self):
#find a new vector that is at a 90 degree angle
#define dictionary
d = {}
#create an list of possible 90 degree vectors
arrPts = [(1,0,0), (-1,0,0), (0,1,0), (0,-1,0)]
vec = self.vec
vec = rs.VectorUnitize(vec)
#find the distance between the self vec
#position and one of the 4 90 degree vectors
#create a dictionary that matches the distance with the 90 degree vector
for i in range(4):
dist = rs.Distance(vec, arrPts[i])
d[dist] = arrPts[i]
#sort the dictionary. This function converts it to an array
#sort by the distances, "value"/item 0
dSorted = sorted(d.items(), key=lambda value: value[0])
#select the second item in the array which is one of the 90 degree vectors
posVec = dSorted[0][1]
return posVec
The full C# method as I've rewritten so far:
// find a new vector that is at a 90 degree angle
public Vector3d GetDirection()
{
// define dictionary
Dictionary<double, Vector3d> d = new Dictionary<double, Vector3d>();
Vector3d[] arrPts = new Vector3d[] {
new Vector3d(1, 0, 0),
new Vector3d(-1, 0, 0),
new Vector3d(0, 1, 0),
new Vector3d(0, -1, 0),
new Vector3d(0, 0, 1),
new Vector3d(0, 0, -1) };
_vec = Vec;
_vec.Unitize();
// find the distance between the self vec position and one of the 6 90 degree vectors
// create a dictionary that matches the distance with the 90 degree vector
for (int i = 0; i < arrPts.Length; i++)
{
double dist = Math.Sqrt(
((_vec.X - arrPts[i].X) * (_vec.X - arrPts[i].X)) +
((_vec.Y - arrPts[i].Y) * (_vec.Y - arrPts[i].Y)) +
((_vec.Z - arrPts[i].Z) * (_vec.Z - arrPts[i].Z)));
d.Add(dist, arrPts[i]);
}
Vector3d[] dSorted = d.Values.ToArray();
var posVec = dSorted[0][1];
return posVec;
}