I have been searching for days now and I am really going crazy. I have re-openend an old project last edited with xcode 9 (I did not care about the iPhone X screen until now) in my freshly updated Xcode 10.
No matter what I do I can't get my app to use the whole screen for iPhone X.
At first I noticed I was not using safe area layout guide - ok, added it for a test view, still black bars.
I'm using storyboards and have set up a test storyboard with no view controller or something else, only a single view inside the safe area and yellow background. This storyboard I have set to be the main interface.
In project settings I have enabled "Requires full screen".
In Xcode Editor everything looks good:
However, the result in simulator (and also on a friends real iPhone X) is like this:
Is someone able to help? This does NOT happen when I create a new project, but of course I would very much like to avoid using this option as the app is almost completely developed....
Thanks, Matt