I run into this issue over and over in CUDA. I have, for a set of elements, done some GPU calculation. This results in some value that has linear meaning (for instance, in terms of memory):
element_sizes = [ 10, 100, 23, 45 ]
And now, for the next stage of GPU calculation, I need the following values:
memory_size = sum(element_sizes)
memory_offsets = [ 0, 10, 110, 133 ]
I can calculate memory_size
at 80 gbps on my GPU using the reduction code available from NVIDIA. However, I can't use this code, as it uses a branching technique that does not compose the memory offsets array. I have tried many things, but what I have found is that simply copying over elements_sizes
to the host and calculating the offsets with a simd
for loop is the simplest, fastest, way to go:
// in pseudo code
host_element_sizes = copy_to_host(element_sizes);
host_offsets = (... *) malloc(...);
int total_size = 0;
for(int i = 0; i < ...; ...){
host_offsets[i] = total_size;
total_size += host_element_sizes[i];
}
device_offsets = (... *) device_malloc(...);
device_offsets = copy_to_device(host_offsets,...);
However, I have done this many times now, and it is starting to become a bottleneck. This seems like a typical problem, but I have found no work-around.
What is the expected way for a CUDA programmer to solve this problem?