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I want to make simple game in js. But for that I want to user play by swiping finger/cursor on the screen, up / down / right / left. There is a simple way to make that?

MMon
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1 Answers1

27

You can try this. Very simple and easy to understand.

  var container = document.querySelector("CLASS OR ID FOR WHERE YOU WANT TO DETECT SWIPE");

  container.addEventListener("touchstart", startTouch, false);
  container.addEventListener("touchmove", moveTouch, false);

  // Swipe Up / Down / Left / Right
  var initialX = null;
  var initialY = null;

  function startTouch(e) {
    initialX = e.touches[0].clientX;
    initialY = e.touches[0].clientY;
  };

  function moveTouch(e) {
    if (initialX === null) {
      return;
    }

    if (initialY === null) {
      return;
    }

    var currentX = e.touches[0].clientX;
    var currentY = e.touches[0].clientY;

    var diffX = initialX - currentX;
    var diffY = initialY - currentY;

    if (Math.abs(diffX) > Math.abs(diffY)) {
      // sliding horizontally
      if (diffX > 0) {
        // swiped left
        console.log("swiped left");
      } else {
        // swiped right
        console.log("swiped right");
      }  
    } else {
      // sliding vertically
      if (diffY > 0) {
        // swiped up
        console.log("swiped up");
      } else {
        // swiped down
        console.log("swiped down");
      }  
    }

    initialX = null;
    initialY = null;

    e.preventDefault();
  };

Reference: https://www.kirupa.com/html5/detecting_touch_swipe_gestures.htm

Mahbub Hasan
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    While this link may answer the question, it is better to include the essential parts of the answer here and provide the link for reference. Link-only answers can become invalid if the linked page changes. – Luca Kiebel Nov 07 '18 at 15:27
  • Thanks!, will do – Mahbub Hasan Nov 07 '18 at 15:28
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    Wow Man! You are awesome! Thank you! – MMon Nov 07 '18 at 23:03
  • 2022, and still working – Abbr May 19 '22 at 16:57
  • It is better to set up 3 event listeners : ` container.addEventListener("touchend", endTouch, false);` ` var initialX = null;` ` var initialY = null;` ` var currentX = null;` ` var currentY = null;` ` function startTouch(e) {` ` (unchanged)` ` };` ` function moveTouch(e) {` ` currentX = e.touches[0].clientX;` ` currentY = e.touches[0].clientY;` ` }` ` function endTouch(e) {` ` if (initialX === null || initialY===null) {` ` return;` ` }` ` var diffX = initialX - currentX;` ` var diffY = initialY - currentY;` ` if (Math.abs(diffX) > ...` – eosphere Nov 28 '22 at 14:06
  • @eosphere could You elaborate into possible answer? – Piotr Śródka Nov 30 '22 at 10:06
  • @Piotr : In fact, after reading the other thread "Detect a finger swipe through JavaScript on the iPhone and Android", the solution proposed is more elegant than this one. – eosphere Dec 01 '22 at 11:05
  • @eosphere Ah, ok I found it: https://stackoverflow.com/questions/2264072/detect-a-finger-swipe-through-javascript-on-the-iphone-and-android it is a lot of read and not too many answers use touchEnd, but anyway thanks for sharing! – Piotr Śródka Dec 18 '22 at 07:58