My problem is how to make a UI where the user can modify a complex path by dragging anchor points that are on the path. Note on - for example the control points for Bezier curves in this example in the Konvajs documentation are off the path itself, whereas I prefer anchor points on a complex path.
I will be trying to modify a curve created as in this question.
Here is a snippet that draws a sample path. Can anyone help me please? Scroll the snippet window down slightly then click on the rectangle to see the path animation.
var stage = new Konva.Stage({
container: 'container',
width: 500,
height: 500
});
var layer = new Konva.Layer();
var rect = new Konva.Rect({
x: stage.getWidth() / 2,
y: stage.getHeight() / 2,
stroke: '#555',
strokeWidth: 3,
fill: '#ddd',
width: 50,
height: 50,
shadowColor: 'black',
shadowBlur: 10,
shadowOffset: [10, 10],
shadowOpacity: 0.2,
cornerRadius: 10
});
var path = new Konva.Path({
x: stage.getWidth() / 2,
y: stage.getHeight() / 2,
data: 'M30 10 C-20 -50 -20 -70 50 -80 C150 -100 50 -150 -100 -80',
stroke: '#00D2FF',
strokeWidth: 5
});
var pathLen = path.getLength() + 10;
path.dashOffset(pathLen);
path.dash([pathLen]);
var anim = new Konva.Animation(function (frame) {
var dashLen = pathLen - frame.time / 5;
if (dashLen < 0) {
var tween = new Konva.Tween({
node: path,
duration: 1,
strokeWidth: 10,
easing: Konva.Easings.ElasticEaseOut
});
tween.play();
anim.stop();
} else {
path.dashOffset(dashLen);
}
}, layer);
rect.on('mousedown', function() {
anim.start();
})
layer.add(path);
layer.add(rect);
stage.add(layer);
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/konva/2.5.1/konva.js"></script>
<div id='container' style="display: inline-block; width: 500px, height: 500px; background-color: silver; overflow: hidden; position: relative;"></div>
<div id='img'></div>
Also, can anyone suggest why part of the curve is drawn before the animation runs?