Given the following class:
class ToggleOutput {
public:
uint32_t count;
ToggleOutput(PARAMETERS) //I've just removed stuff to reduce the code
{
// The code when setting things up
}
void Update() // public method to toggle a state
{
// this method will check if a time period has elapsed
// if the time period has elapsed, toggle an output
// Each time the output is toggled on then count gets incremented
count += 1;
}
};
Later on in the code, several instances of ToggleOutput get created
ToggleOutput outPut_1(PARAMETERS); // Again, PARAMETERS are just the stuff
ToggleOutput outPut_2(PARAMETERS); // I've cut out for brevity.
ToggleOutput outPut_3(PARAMETERS);
ToggleOutput outPut_4(PARAMETERS);
during execution, I want to do stuff, based on the value of the class member variable, count. eg
if (outPut_1.count >= SOMEVALUE)
do_some_stuff();
I have been told that this is not acceptable. To follow the 'tenets of OOP', class methods should be impletmented to interact with class variables from outside of the class, eg the above code would need to become
if (outPut1.getCount() >= SOMEVALUE)
and the class variable count would need to be made private.
Is this true? Or is it acceptable to allow direct access to class variables if required