I want to present a "pattern of mixin based structure"(is this even a term?) but not quite sure if it would hold up in "some situation".
Basic idea is to generate "type using template class" that multiply inherit mixins. So the type declaration would look like: typedef BaseType<Mixin1, Mixin2, MixinN> Type1;
Some accomplishments by the approach:
Type1
's special feature like operator overloads and Constructor overloads are always available.- Explicit type casting overhead is abstracted away by
BaseType
. - C++ multiple implicit conversion barrier is not a problem.
Usual template mixin approach form here looks like: template<class Base> class Printing : public Base {...}
. Main drawback for me with this approach:
- It is necessary to explicitly cast
Printing
toBase
to use some ofBase
's special features, Or have to provide those overloads explicitly (I know it would just be a matter of one line of codes). But in some situation it would be irritating.
That is why I have come up with the idea to generate the base. Please take a look at the implementation ("some situation"):
#include <iostream>
#include <functional>
#ifdef QT_CORE_LIB
#include <QString>
#endif
template<template<class> class... mixin_t>
class StringType : public mixin_t<StringType<mixin_t...>>...
{
std::string _value;
public:
StringType() : _value("") {}
StringType(const StringType &other) = default; // Copy
StringType(StringType &&other) = default; // Move
#ifdef QT_CORE_LIB
StringType(const QString &value) { this->_value = value.toStdString(); }
#endif
StringType(const std::string &value) { _value = value; }
StringType(const char *value) { _value = value; }
template<template<class> class T>
StringType(const StringType<T> &value)
{
_value = static_cast<const std::string &>(value);
}
StringType &operator=(const StringType &rhs) = default; // copy assign
StringType &operator=(StringType &&rhs) = default; // Move assign
#ifdef QT_CORE_LIB
operator QString() const { return QString::fromStdString(_value);}
#endif
operator std::string() const { return _value; }
operator const char *() const{ return _value.c_str(); }
};
template<class this_t> struct _empty_mixn {};
template<class this_t> struct ToStringMixin
{
this_t toString() const { return *static_cast<const this_t *>(this); }
};
template<class this_t> struct StringPrinterMixin
{
void print() const
{
std::cout << "From the printer: " << *static_cast<const this_t *>(this);
}
};
typedef StringType<_empty_mixn> String;
typedef StringType<ToStringMixin> Message;
typedef StringType<ToStringMixin, StringPrinterMixin> PrinterAttachedString;
int main()
{
Message msg1(String("msg1\n"));
std::cout << msg1;
std::cout << "toString() : " << msg1.toString();
Message msg2 = String("msg2\n");
std::cout << msg2;
std::cout << "toString() : " << msg2.toString();
Message msg3(std::string("msg3\n"));
std::cout << msg3;
std::cout << "toString() : " << msg3.toString();
Message msg4 = std::string("msg4\n");
std::cout << msg4;
std::cout << "toString() : " << msg4.toString();
Message msg5("msg5\n");
std::cout << msg5;
std::cout << "toString() : " << msg5.toString();
Message msg6 = "msg6\n";
std::cout << msg6;
std::cout << "toString() : " << msg6.toString();
std::cout << "\n---------------------\n\n";
PrinterAttachedString str1(String("str1\n"));
std::cout << str1;
std::cout << "toString() : " << str1.toString();
str1.print();
PrinterAttachedString str2 = String("str2\n");
std::cout << str2;
std::cout << "toString() : " << str2.toString();
str2.print();
PrinterAttachedString str3(std::string("str3\n"));
std::cout << str3;
std::cout << "toString() : " << str3.toString();
str3.print();
PrinterAttachedString str4 = std::string("str4\n");
std::cout << str4;
std::cout << "toString() : " << str4.toString();
str4.print();
PrinterAttachedString str5("str5\n");
std::cout << str5;
std::cout << "toString() : " << str5.toString();
str5.print();
PrinterAttachedString str6 = "str6\n";
std::cout << str6;
std::cout << "toString() : " << str6.toString();
str6.print();
return 0;
}
So, my questions:
Would it be practical use this in a situation where operator overloading/implicit casting feature necessary?Does it seem, there would be a necessity of virtual inheritance?Are there any other implementation like this (My search was a failure)?Finally, is there a thing called "meta mixin" that would provide a type's special features?
Edit: In response to Phil1970's answer:
I am going to start with the answer to the question 3.
- This approach leads to class proliferation: I totally agree. One big drawback I have to admit.
- Increases coupling. Not sure how it increases coupling. *1
- The rests marked there, I believe is not applicable due to the fact that
StringType
is quitefinal
. AndStringType
does not know or about mixed class for real. *1
Now for the answer to the question no 1.
- It is usually best to avoid implicit conversion.
- The rests to me is ok as long as it is
final
. *2
With previous question gone (huge thanks to Phil) arose new questions.
- *1: It is just one header-only,
StringStyle
does not depend on mixins and I see no reason to be so. And certainly this it can use private header if somehow becomes necessary. Then how it enforcing coupling? - *2: Just looking for opinions or to get me corrected.
Thanks a lot.