The error is caused because QPropertyAnimation only apply to QObject, in your case QGraphicsPolygonItem is not. So a possible solution is to inherit from QObject:
*.h
#ifndef HEXAGON_H
#define HEXAGON_H
#include <QBrush>
#include <QGraphicsPolygonItem>
#include <QObject>
class Hexagon : public QObject, public QGraphicsPolygonItem
{
Q_OBJECT
Q_PROPERTY(QBrush brush READ brush WRITE setBrush)
public:
explicit Hexagon(QObject *parent=nullptr);
GameController* _controller;
Common::CubeCoordinate _coord;
protected:
void mousePressEvent(QGraphicsSceneMouseEvent* event);
};
#endif // HEXAGON_H
*.cpp
#include "hexagon.h"
Hexagon::Hexagon(QObject *parent):
QObject(parent)
{
/*another code*/
}
void Hexagon::mousePressEvent(QGraphicsSceneMouseEvent* event){
/*another code*/
}
On the other hand it still does not work since there is no interpolator for QBrush, so the solution is to implement an interpolator (use the interpolator of this solution)
static QVariant brushInterpolator(const QBrush &start, const QBrush &end, qreal progress)
{
QColor cstart = start.color();
QColor cend = end.color();
int sh = cstart.hsvHue();
int eh = cend.hsvHue();
int ss = cstart.hsvSaturation();
int es = cend.hsvSaturation();
int sv = cstart.value();
int ev = cend.value();
int hr = qAbs( sh - eh );
int sr = qAbs( ss - es );
int vr = qAbs( sv - ev );
int dirh = sh > eh ? -1 : 1;
int dirs = ss > es ? -1 : 1;
int dirv = sv > ev ? -1 : 1;
return QBrush(QColor::fromHsv( sh + dirh * progress * hr,
ss + dirs * progress * sr,
sv + dirv * progress * vr), progress > 0.5 ? Qt::SolidPattern : Qt::Dense6Pattern );
}
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
qRegisterAnimationInterpolator<QBrush>(brushInterpolator);
// ...
Another solution is to implement the same logic with QColor that does not need an interpolator:
*.h
#ifndef HEXAGON_H
#define HEXAGON_H
#include <QGraphicsPolygonItem>
#include <QObject>
class Hexagon : public QObject, public QGraphicsPolygonItem
{
Q_OBJECT
Q_PROPERTY(QColor color READ color WRITE setColor)
public:
explicit Hexagon(QObject *parent=nullptr);
QColor color() const;
void setColor(const QColor &color);
GameController* _controller;
Common::CubeCoordinate _coord;
protected:
void mousePressEvent(QGraphicsSceneMouseEvent* event);
};
#endif // HEXAGON_H
*.cpp
#include "hexagon.h"
#include <QBrush>
Hexagon::Hexagon(QObject *parent):
QObject(parent)
{
QBrush b = brush();
b.setStyle(Qt::SolidPattern);
setBrush(b);
/*another code*/
}
QColor Hexagon::color() const
{
return brush().color();
}
void Hexagon::setColor(const QColor &color)
{
QBrush b = brush();
b.setColor(color);
setBrush(b);
}
void Hexagon::mousePressEvent(QGraphicsSceneMouseEvent* event){
/*another code*/
}
Then you use "color" instead of "brush":
QPropertyAnimation* animation = new QPropertyAnimation(_Tilemap.at(tileCoord)->hexagon_, "color");
animation->setDuration(10000);
animation->setStartValue(QColor(Qt::yellow));
animation->setEndValue(QColor(Qt::blue));
animation->start();
Another simpler solution is to use QVariantAnimation
:
auto it = _Tilemap.at(tileCoord)->hexagon_;
QVariantAnimation *animation = new QVariantAnimation;
QObject::connect(animation, &QVariantAnimation::valueChanged, [it](const QVariant & v){
it->setBrush(QBrush(v.value<QColor>()));
});
animation->setDuration(10000);
animation->setStartValue(QColor(Qt::yellow));
animation->setEndValue(QColor(Qt::blue));
animation->start();