I've just got started with Godot yesterday, and I'm starting a game. I drew a few spritesheets for it. It seems much more efficient to pack all of the frames of an animation into a single image file, right?
Anyway, in Godot I have an AnimatedSprite, who of course has a SpriteFrames property, or whatever it's called. I want to split my spritesheet up into multiple images so that I can use each image as a separate frame in the animation, but as far as I can see Godot provides no such feature. Is this the case?
I've been searching for an answer on the web for a while now, and I can't find anything relevant.
I'd be very surprised if I can't do this in Godot, since I can do it in just about every other game engine I've seen.
Thanks!
(Just to clarify, I want to (programmatically or otherwise,) split a spritesheet into multiple textures, within Godot.)