Pulling out my hair again. I've spent all day looking at this and can't figure out if its possible or not, or what i'm doing wrong.
I've created a custom object collection.
public class ObjectCollection<T> : IEnumerable<T>, IEnumerable where T : IUniqueObjectIdentifier
{
protected List<T> List = new List<T>();
protected Dictionary<Guid, int> Keys = new Dictionary<Guid, int>();
protected Dictionary<int, Guid> Inverse = new Dictionary<int, Guid>();
protected Dictionary<string, Guid> Name = new Dictionary<string, Guid>();
public void Add(T item)
{
if (item is IUniqueObjectIdentifier itemIdentifier)
if (!Keys.ContainsKey(itemIdentifier.Id))
{
List.Add(item);
Keys.Add(itemIdentifier.Id, List.IndexOf(item));
Inverse.Add(List.IndexOf(item), itemIdentifier.Id);
}
}
public void Remove(T item)
{
if (item is IUniqueObjectIdentifier itemIdentifier)
if (List.Contains(item))
{
int index = List.IndexOf(item);
Guid key = Inverse[index];
Keys.Remove(itemIdentifier.Id);
Inverse.Remove(index);
List.Remove(item);
}
}
public void Remove(int index)
{
if (index < List.Count)
{
Guid key = Inverse[index];
Keys.Remove(key);
List.RemoveAt(index);
Inverse.Remove(index);
}
}
public void Remove(Guid key)
{
if (Keys.ContainsKey(key))
{
int index = Keys[key];
Keys.Remove(key);
List.RemoveAt(index);
Inverse.Remove(index);
}
}
public void Clear()
{
Keys.Clear();
List.Clear();
Inverse.Clear();
}
public int Count => List.Count;
public bool Contains(T item)
{
return List.Contains(item);
}
public bool ContainsKey(Guid key)
{
return Keys.ContainsKey(key);
}
public T this[int index]
{
get
{
if (index < List.Count)
return List[index];
else
return default(T);
}
}
public T this[Guid key]
{
get
{
if (Keys.ContainsKey(key))
return List[Keys[key]];
else
return default(T);
}
}
public IEnumerator<T> GetEnumerator()
{
return List.GetEnumerator();
}
IEnumerator<T> IEnumerable<T>.GetEnumerator()
{ return List.GetEnumerator(); }
IEnumerator IEnumerable.GetEnumerator()
{
return List.GetEnumerator();
}
I then have have a Thing:
public class Thing
{
//Collections
[XmlElement(ElementName = "Fields")]
public Fields Fields { get; set; }
The Fields object inherits from ObjectCollection:
[XmlRoot(ElementName = "Field")]
public class Fields:ObjectCollection<Field>
{
}
Finally I have a field class which contains a whole host of properties:
[XmlRoot(ElementName = "Field")]
public class Field : IUniqueObjectIdentifier
{
[XmlElement(ElementName = "FLAGS")]
public int Flags{ get; set; }
The ONLY way this seems to work is if I create my fields class like this:
[XmlRoot(ElementName = "Fields")]
public class Fields
{
[XmlElement(ElementName = "Field")] private List<Field> Items { get; set; }
}
Which I hate. Having to access it, e.g. Thing.Fields.Items.Add rather than Thing.Fields.Add. makes no sense to me.
The XML is like this:
<Thing ID="BD825D4AD7F44C00B41E8827646EE196" Name="Thingy">
<Fields>
<Field ID="02A5DA70FD94495E963DA5D7E414E30B" NAME="Fieldy">
<FLAGS>1</FLAGS>
</Field>
<Field ID="DAF609FFD05B413F9F9D0DA8DD241CB3" NAME="Fieldy2">
<FLAGS>1</FLAGS>
When I try to de-serialise it I just get an Default field, i.e. it adds to the objectcollection but only one items, and its obviously failed to de-serialise the field as its essentially empty.
I've tried to see if I can figure out what attributes might help but I'm not sure. I also looked at creating custom de-serialisation, but this seems overkill.
Can anyone help point me in the right direction. I just want a neat and tidy solution - with the least amount of complexity!!! Like we all do :-)
Any help would be much appreciated, before I jump off the local pier.
Cheers,
Stu.