My references:
- Monogame Framework
- Monogame Extended (4 libraries)
- Newtonsoft.Json
- System
- System.xml
When I compile, I get a folder filled with arbitrary system DLLs (for example: System.Security.Cryptography.X509Certificates.dll, System.Net.WebHeaderCollection.dll) in the debug/release folder.
I made a new blank project of the same template and added the exact same references, compiled, and got no random DLLs.
When I delete the unnecessary files, everything still works normally. Also I tried deleting the 'obj' folder and recompiling but it still creates these files.