When I set render canvas size to ~4000x4000px it's ok, however starting from around 4000 (tested 5k, 6k, 8k) it seems that scene is "cut off" in some way. See image below:
So up to ~4k content is properly rendered in the center of canvas and for higher canvas sizes it cuts the content.
- Is it a Three.js/WebGL limitation?
- If yes then what are actual maximum canvas dimensions that don't cause any "deformations"?
- Is there anything I can do about it? I need to get canvas snapshot in high resolution (8k).