im testing the android SpriteMethodTest and on default settings canvas is getting 58fps while open gl is between 50-55fps, and the gap just gets larger with more sprites.
I was under the impression that opengl is faster than canvas so is this wrong? or is their something wrong with my phone (htc desire)?
http://code.google.com/p/apps-for-android/source/browse/trunk/SpriteMethodTest/