I am totally new to java and I want to create a single-player board game in Java.
I have already many classes that define the game, but, for my question, I will limit the question to creating a GUI board for my board game.
My very concrete questions are, based on the code below :
- How can I move a player on the board game ? (class Player exists)
- Is this the correct way to create a Java board with GUI, are there better alternatives?
- How can I only set a specific part of the board game as visible ? (and this needs to change when the player moves!)
Thanks in advance for decent answers. Because I am very new to java, please explain your answers in a clear way.
this is the output of the code below:
import javax.swing.SwingUtilities;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.BorderFactory;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseMotionListener;
import java.awt.event.MouseMotionAdapter;
public class SwingPaintDemo3 {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
private static void createAndShowGUI() {
System.out.println("Created GUI on EDT? "+
SwingUtilities.isEventDispatchThread());
JFrame f = new JFrame("Single Player Game");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new MyPanel());
f.pack();
f.setVisible(true);
}
}
class MyPanel extends JPanel {
private int squareX = 50;
private int squareY = 50;
private int squareW = 20;
private int squareH = 20;
public MyPanel() {
setBorder(BorderFactory.createLineBorder(Color.black));
public Dimension getPreferredSize() {
return new Dimension(250,200);
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawString("This is the game board ",10,20);
g.setColor(Color.GREEN);
g.fillRect(squareX,squareY,squareW,squareH);
g.setColor(Color.BLACK);
g.drawRect(squareX,squareY,squareW,squareH);
g.drawRect(squareX+20,squareY,squareW,squareH);
g.drawRect(squareX+40,squareY,squareW,squareH);
g.drawRect(squareX+60,squareY,squareW,squareH);
g.drawRect(squareX+60,squareY,squareW,squareH);
g.drawRect(squareX+80,squareY,squareW,squareH);
g.drawRect(squareX,squareY+20,squareW,squareH);
g.drawRect(squareX+20,squareY+20,squareW,squareH);
g.drawRect(squareX+40,squareY+20,squareW,squareH);
g.drawRect(squareX+60,squareY+20,squareW,squareH);
g.drawRect(squareX+80,squareY+20,squareW,squareH);
g.drawRect(squareX,squareY+40,squareW,squareH);
g.drawRect(squareX+20,squareY+40,squareW,squareH);
g.drawRect(squareX+40,squareY+40,squareW,squareH);
g.drawRect(squareX+60,squareY+40,squareW,squareH);
g.drawRect(squareX+80,squareY+40,squareW,squareH);
}
}