My aim is to create a fire effect using a CAEmitterLayer
, whose strength can be altered via changing the value of the alphaSpeed
property of its given CAEmitterCells
. A smaller value of the alphaSpeed
would result in a "roaring" fire, whilst a larger value would suppress the fire.
So far, I have a subclass of CAEmitterLayer
called FireEmitterLayer
with an initialiser given by:
convenience init(view: UIView) {
self.init()
emitterPosition = CGPoint(x: 0.5 * view.bounds.width, y: view.bounds.height)
emitterSize = CGSize(width: view.bounds.width, height: 0.05 * view.bounds.height)
renderMode = .additive
emitterShape = .line
emitterCells = fireEmitterCells
}
The emitter cells are generated for an array of UIImage
s representing 30x30 images of flames:
private var fireEmitterCells: FireEmitterCells {
var emitterCells = FireEmitterCells()
for assetIdentifier in assetIdentifiers {
let emitterCell = fireEmitterCell(for: assetIdentifier)
emitterCells.append(emitterCell)
}
return emitterCells
}
Each cell is created using this method:
private func fireEmitterCell(for assetIdentifier: UIImage.AssetIdentifier) -> CAEmitterCell {
let fireEmitterCell = CAEmitterCell()
fireEmitterCell.contents = UIImage(assetIdentifier: assetIdentifier).resized(to: CGSize(width: 20.0, height: 20.0)).cgImage
fireEmitterCell.alphaSpeed = -0.3
fireEmitterCell.birthRate = fireBirthRate
fireEmitterCell.lifetime = fireLifetime
fireEmitterCell.lifetimeRange = 0.5
fireEmitterCell.color = UIColor.init(red: 0.8, green: 0.4, blue: 0.2, alpha: 0.6).cgColor
fireEmitterCell.emissionLongitude = .pi
fireEmitterCell.velocity = 80.0
fireEmitterCell.velocityRange = 5.0
fireEmitterCell.emissionRange = 0.5
fireEmitterCell.yAcceleration = -200.0
fireEmitterCell.scaleSpeed = 0.3
return fireEmitterCell
}
Is there a way to alter the alphaSpeed
value of these cells from an instance of this subclass, called say, fireEmitterLayer
within some UIViewController
:
var fireEmitterLayer = FireEmitterLayer(view: view)
I've tried adding this method within the FireEmitterLayer
class
private func setAlphaSpeed(_ alphaSpeed: Float) {
guard let emitterCells = emitterCells else { return }
for emitterCell in emitterCells {
emitterCell.alphaSpeed = alphaSpeed
}
}
but this doesn't work ...
Any help is appreciated :-)