I have my database stored in my assets folder and copied over at run time. I currently have a simple Activity that makes a simple database call:
DBAdapter adapter = new DBAdapter(HomeActivity.this);
final SQLiteDatabase db = adapter.getReadableDatabase();
final Cursor c = db.query("exercises", new String[] { "name" }, null,
null, null, null, null);
startManagingCursor(c);
if (c.moveToFirst())
Log.e(TAG, c.getString(0));
else
Log.e(TAG,"No dice");
And below is my DBAdapter.java (which extends open helper):
public class DBAdapter extends SQLiteOpenHelper {
private static final int DB_VERSION = 1;
private static String DB_PATH = "";
private static final String DB_NAME = "gymrat.db";
private final Context myContext;
private static final String TAG = "GymRat.DBAdapter";
/**
* Constructor Takes and keeps a reference of the passed context in order to
* access to the application assets and resources.
*
* @param context
*/
public DBAdapter(Context context) {
super(context, DB_NAME, null, DB_VERSION);
this.myContext = context;
DB_PATH = "/data/data/"
+ context.getApplicationContext().getPackageName()
+ "/databases/";
}
/**
* Copies your database from your local assets-folder to the just created
* empty database in the system folder, from where it can be accessed and
* handled. This is done by transferring bytestream.
* */
private void copyDatabase() throws IOException {
InputStream myInput = myContext.getAssets().open(DB_NAME);
String outFileName = DB_PATH + DB_NAME;
OutputStream myOutput = new FileOutputStream(outFileName);
byte[] buffer = new byte[1024];
int length;
while ((length = myInput.read(buffer)) > 0) {
myOutput.write(buffer, 0, length);
}
myOutput.flush();
myOutput.close();
myInput.close();
}
/**
* Call on creating data base for example for creating tables at run time
*/
@Override
public void onCreate(SQLiteDatabase db) {
Log.e(TAG, "onCreate");
try {
copyDatabase();
} catch (IOException e) {
Log.e(TAG,"IOException copying Database");
}
}
@Override
public void onOpen(SQLiteDatabase db) {
Log.e(TAG, "onOpen");
try {
db.rawQuery("select * from exercises", null);
} catch ( SQLiteException e) {
Log.e(TAG,"DB copy didn't work");
try {
copyDatabase();
} catch (IOException e1) {
Log.e(TAG,"IOException recopying DB");
}
}
}
@Override
public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) {
Log.e(TAG, "Upgrading");
}
}
I took this adapter from here and modified it since it didn't seem to use the OpenHelper functionality.
My Problem: Whenever my app is run for the first time after installing, or after wiping data on the app, onCreate gets called first as I would expect, and calls the copyDatabase method. The problem is that the database does not get copied -- or if it does it is immediately overwritten. Instead a default database with only an "android meta_data" table is created, causing the query in my activity to throw an exception because the table doesn't exist.
If I copy the database again in the onOpen method it works fine. Am I doing something out of order or missing some call that is causing the SQLiteOpenHelper to create a default database? The default database created uses the same name and version number specified in the constructor.
Right now, as you can see, I am resorting to using a dummy query in onOpen to see if the expected table exists and if not going ahead and recopying the database. Another option is just setting a flag when onCreate is called signalling onOpen to copy the database over. Obviously these are both a bit hacky and I'm really curious what is going on.
I plan on moving the actual database calls to separate helper classes outside of the Activity, I was merely calling the db directly to test it.