Is it some design pattern exist, which can be helpful in designing client server real time physics simulation, which demands some specific need in design(logic/code decoupling) because of network formalities like :
drawing on the client, not sending much data on wires and main simulation logic (engine) on server
half of the object code on server and half on client (the changing part) to draw
sending only part of objects(attributes) which are changing constantly
any suggestion as far as implementtion is concerned with Javanio will be really appreciated.
thanks,
jibbylala
P.S: i saw lot of articles and discussion and pseudo codes, how decoupling can be achieved but didn't find any particular simple compact implementation.