Unity uses Automatic Memory Management. In most cases, you don't need to manually collect garbage.
You should call GC.Collect
only when you are absolutely sure it's the "right" time. You definitely don't want this process to freeze your game character.
To quote Unity on this topic:
If we know that heap memory has been allocated but is no longer used
(for example, if our code has generated garbage when loading assets)
and we know that a garbage collection freeze won’t affect the player
(for example, while the loading screen is still showing), we can
request garbage collection
You can read more on this Unity Page.