I tried the test-libstdc++ demo and liked that I can start it from the console and all without running a full-grown android application.
I'd like to create an opengl context so that I'd be able to execute my opengl es 2.0 app from within the console without too many bothering.
Any idea how could I initialize the EGL from within a NDK-app that doesn't use native activity or anything, i.e. it is not even packaged in a .APKK file, just has a main method is packed as an executable linux file.
Thanks a lot!
UPDATE
Does it by any chance has anything to do with ANativeWindow_acquire
in *android/native_window.h`?
Thanks!