As requested by the OP, here is an adapted version of my comment
I was actually wondering the same thing (especially since copy elision is not "required" by the standard), so I tested it quickly in an online compiler by replacing std::vector
by a Widget struct:
struct Widget
{
int val = 0;
Widget() { printf("default ctor\n"); }
Widget(const Widget&) { printf("copy ctor\n"); }
Widget(Widget&&) { printf("move ctor\n"); }
Widget& operator=(const Widget&) { printf("copy assign\n"); return *this; }
Widget& operator=(Widget&&) { printf("move assign\n"); return *this; }
~Widget() { printf("dtor\n"); }
void method(int)
{
printf("method\n");
}
};
V1 using build_vector()
: http://coliru.stacked-crooked.com/a/5e55efe46bfe32f5
#include <cstdio>
#include <array>
#include <cstdlib>
using std::array;
struct Widget
{
int val = 0;
Widget() { printf("default ctor\n"); }
Widget(const Widget&) { printf("copy ctor\n"); }
Widget(Widget&&) { printf("move ctor\n"); }
Widget& operator=(const Widget&) { printf("copy assign\n"); return *this; }
Widget& operator=(Widget&&) { printf("move assign\n"); return *this; }
~Widget() { printf("dtor\n"); }
void method(int)
{
printf("method\n");
}
};
bool some_condition(int x)
{
return (x % 2) == 0;
}
array<int, 3> something()
{
return {{1,2,3}};
}
Widget build_vector(int n)
{
if (some_condition(n)) return {};
Widget out;
for(int x : something())
{
out.method(x);
}
return out;
}
int main(int argc, char* argv[])
{
if (argc != 2)
{
return -1;
}
const int x = atoi(argv[1]);
printf("call build_vector\n");
Widget w = build_vector(x);
printf("end of call\n");
return w.val;
}
Output of V1
call build_vector
default ctor
method
method
method
move ctor
dtor
end of call
dtor
V2 using nrvo_friendly_build_vector()
: http://coliru.stacked-crooked.com/a/51b036c66e993d62
#include <cstdio>
#include <array>
#include <cstdlib>
using std::array;
struct Widget
{
int val = 0;
Widget() { printf("default ctor\n"); }
Widget(const Widget&) { printf("copy ctor\n"); }
Widget(Widget&&) { printf("move ctor\n"); }
Widget& operator=(const Widget&) { printf("copy assign\n"); return *this; }
Widget& operator=(Widget&&) { printf("move assign\n"); return *this; }
~Widget() { printf("dtor\n"); }
void method(int)
{
printf("method\n");
}
};
bool some_condition(int x)
{
return (x % 2) == 0;
}
array<int, 3> something()
{
return {{1,2,3}};
}
Widget nrvo_friendly_build_vector(int n)
{
Widget out;
if (some_condition(n)) return out;
for(int x : something())
{
out.method(x);
}
return out;
}
int main(int argc, char* argv[])
{
if (argc != 2)
{
return -1;
}
const int x = atoi(argv[1]);
printf("call nrvo_friendly_build_vector\n");
Widget w = nrvo_friendly_build_vector(x);
printf("end of call\n");
return w.val;
}
Output of V2
call nrvo_friendly_build_vector
default ctor
method
method
method
end of call
dtor
As you can see, in this particular case (no side effects from constructing the struct are visible by some_condition), V1 calls the move constructor if some_condition()
is false (at least in clang and gcc, using -std=c++11
and -O2
, in Coliru)
Furthermore, as you have noticed, the same behavior seems to happen at -O3
as well.
HTH
ps: When learning about copy elision, you might find Abseil's ToW #11 interesting ;)