I am doing some problems on Project Euler. This challenge requires filtering prime numbers from an array. I was halfway near my solution when I found out that Rust was a bit slow. I added a progressbar to check the progress.
Here is the code: extern crate pbr;
use self::pbr::ProgressBar;
pub fn is_prime(i: i32) -> bool {
for d in 2..i {
if i % d == 0 {
return false;
}
}
true
}
pub fn calc_sum_loop(max_num: i32) -> i32 {
let mut pb = ProgressBar::new(max_num as u64);
pb.format("[=>_]");
let mut sum_primes = 0;
for i in 1..max_num {
if is_prime(i) {
sum_primes += i;
}
pb.inc();
}
sum_primes
}
pub fn solve() {
println!("About to calculate sum of primes in the first 20000");
println!("When using a forloop {:?}", calc_sum_loop(400000));
}
I am calling the solve
function from my main.rs
file. Turns out that the number of iterations in my for loop is a lot faster in the beginning and a lot slower later.
➜ euler-rust git:(master) ✗ cargo run --release
Finished release [optimized] target(s) in 0.05s
Running `target/release/euler-rust`
About to calculate sum of primes..
118661 / 400000 [===========>__________________________] 29.67 % 48780.25/s 6s
...
...
400000 / 400000 [=======================================] 100.00 % 23725.24/s
I am sort of drawing a blank in what might be causing this slowdown. It feels like Rust should be able to be much faster than what I am currently seeing. Note that I am telling Cargo to build with the --release
flag. I am aware that not doing this might slow things down even further.