I have a canvas demo that spawns some circles. I can't seem to figure out how to have it be responsive in setting either canvas.width
or canvas.style.width
(what's the difference here?) on a windows resize using window.innerWidth
.
Code works fine but it rerenders strangely on smaller viewports. I tried adding this snippet of code at the bottom of my javascript file, but it broke animation.
// ADDING THESE LINES PREVENTS ANIMATION FROM RUNNING
if (window.innerWidth < 1000) {
canvas.width = window.innerWidth;
} else {
canvas.width = 1000;
}
var canvas = document.querySelector("canvas");
canvas.width = 1000;
canvas.height = 100;
var c = canvas.getContext("2d");
// Constructor Function (object blueprint)
function Circle(x, y, dx, dy, radius, counter) {
this.x = x;
this.y = y;
this.dx = dx;
this.dy = dy;
this.radius = radius;
this.counter = counter;
this.draw = function() {
c.beginPath();
c.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);
c.strokeStyle = "white";
c.stroke();
c.fillStyle = "white";
c.fill();
};
this.update = function() {
if (this.y + this.radius > canvas.height) {
this.y = 0;
}
this.x += this.dx;
this.y += this.dy;
this.draw();
};
}
// Initialize array to store snow objects
var circleArray = [];
// Initialize objects with constructor
for (var i = 0; i < 50; i++) {
var radius = 1 + Math.random() * 5;
var x = Math.random() * canvas.width;
var y = 0 - Math.random() * 50; // start at top, render some circles off screen
var dx = (Math.random() - 0.5) * 2;
var dy = 0.5 + Math.random() * 0.5; // use gravity
circleArray.push(new Circle(x, y, dx, dy, radius, 0));
}
function animate() {
requestAnimationFrame(animate); // recurisvely run
c.clearRect(0, 0, innerWidth, innerHeight); // erases previously drawn content
for (var i = 0; i < circleArray.length; i++) {
circleArray[i].update();
}
// ADDING THESE LINES PREVENTS ANIMATION FROM RUNNING
//if (window.innerWidth < 1000) {
// canvas.width = window.innerWidth;
// } else {
// canvas.width = 1000;
// }
}
animate();
body {
background-color: grey;
display: flex;
justify-content: center;
}
.wrapper {
position: relative;
width: 1000px;
height: 110px;
min-height: 110px;
margin-top: 50vh;
}
.wrapper > * {
width: 1000px;
position: absolute;
}
canvas {
position: absolute;
}
img {
width: 100%;
height: 110px;
}
<div class="wrapper">
<img class="stars" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/867725/stars.png
" alt="" />
<img class="tress" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/867725/trees.png
" alt="" />
<img class="clouds" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/867725/clouds.png" alt="" />
<canvas></canvas>
</div>