I draw some lines on qglviewer Now i need to computate the shortest way from mouse position to curve
void viewer::mouseMoveEvent(QMouseEvent *e)
{
qglviewer::Vec xx(e->pos().x(), e->pos().y(), 1);
qglviewer::Vec xxx = this->camera()->unprojectedCoordinatesOf(xx);
float dist1track = std::numeric_limits<float>::max();
for(int i = 0; i < wtrjF.size(); i++)
{
Atom atom = wtrjF[i];
for(float t = 0; t < atom.pos.size(); t++)
{
if(dist1track > qSqrt(qPow(atom.pos[t][0] - xxx[0], 2) + qPow(atom.pos[t][1] - xxx[1], 2)))
{
dist1track = qSqrt(qPow(atom.pos[t][0] - xxx[0], 2) + qPow(atom.pos[t][1] - xxx[1], 2));
name = atom.wname;
wid = atom.wid;
pos = QString::number(atom.pos[0][0]) + "_" + QString::number(atom.pos[0][1]);
}
}
}
qDebug()<<name<<dist1track;
}
But its give me wrong curve I think i got wrong coordinates under mouse cursor, but don't know how to fix it. Also tried get coords like:
qglviewer::Vec xx = camera()->pointUnderPixel(e->pos(), found);
qglviewer::Vec xx(e->pos().x(), e->pos().y(), 0);
glReadPixels(e->pos().x(), view[3] - e->pos().y(), 1, 1, GL_DEPTH_COMPONENT,
GL_FLOAT, &z1);
qglviewer::Vec xx(e->pos().x(), e->pos().y(), z1);
Any advises?
Screen of mouse position
yea, now i draw line from cursor to nearest point. wrong coords