I'm fairly new to Android programming. I'm trying to create an animation of a bitmap image using Canvas
in Android. I am using setAlpha()
to manipulate the opacity of the bitmap. My drawFrame()
method includes the following bit:
c = holder.lockCanvas();
drawScene(c, paint);
holder.unlockCanvasAndPost(c);
My drawScene()
includes this bit:
Paint transparencyValue = new Paint();
transparencyValue.setAlpha(paint);
canvas.drawBitmap(boom.getImage(), logoToBoom.getX(), logoToBoom.getY(),
transparencyValue);
I imagine I have to insert a loop to modify paint
from 0 to 255 and back down. So far it hasn't worked, but I am probably doing something wrong. Could anyone please recommend something?
EDIT: Here is my code for the Runnable
. paint
is a private double
set to 255. boom_activated
is a boolean
that becomes true
if the onTouchEvent
enabled it. It should stay true
until the Runnable
disables it (setBoomState(false);
). For some reason it's still not drawing the bitmap at the decreasing opacity. Is the code below valid, or am I missing something?
private final Runnable DrawSceneThread = new Runnable() {
public void run() {
if (boom_activated && paint <= 0) {
paint = 0;
drawFrame();
setBoomState(false);
paint = 255;
} else if (boom_activated && paint >= 0) {
drawFrame();
paint -= 0.7;
} else {
drawFrame();
}`
In my drawScene()
I have this line:
scene_handler.postDelayed(DrawSceneThread, 25);