I'm trying to use SceneKit to render some highly geometric and skeuomorphic UI elements. So far I've figured out how to use SCNView
to render the scene, but I've run into two problems:
SceneKit geometry is measured in meters, which means having to do point conversion any time geometry is manipulated or created.
SCNView
seems to perform it's own scaling onSCNScene
it renders, without any clear API to disable or control that scaling. This makes it more difficult to map the geometry to the screen.
What techniques exist to create scenes in such a way that easily map to screen geometry?