The code below takes an image URL, the radius of the arc, and the angle/size of the arc, and returns a canvas that has that image clipped to the given arc, and "contained" within the arc such that the image fills the arc without changing the image's aspect ratio:
async function getArcClippedCanvas(imageUrl, radius, arcSizeDeg) {
let arcSizeRad = (arcSizeDeg/360)*2*Math.PI;
// derive required width and height of canvas from radius and arc size
let width;
if(arcSizeDeg >= 180) {
width = radius*2;
} else {
width = radius*Math.sin(arcSizeRad/2)*2;
}
let height;
if(arcSizeDeg <= 180) {
height = radius;
} else {
height = radius + radius*Math.sin( (arcSizeRad-Math.PI)/2 );
}
let arcCenterX = width/2;
let arcCenterY = radius; // remember, y axis starts from top of canvas
let canvas = document.createElement("canvas");
let ctx = canvas.getContext("2d");
canvas.width = width;
canvas.height = height;
let img = new Image();
await new Promise(resolve => {
img.onload = resolve;
img.src = imageUrl;
});
let centerAngle = -Math.PI/2;
ctx.beginPath();
ctx.moveTo(arcCenterX, arcCenterY);
ctx.arc(arcCenterX, arcCenterY, radius, centerAngle - (arcSizeDeg/2)*2*Math.PI/360, centerAngle + (arcSizeDeg/2)*2*Math.PI/360);
ctx.clip();
// we want to "cover" the canvas with the image without changing the image's aspect ratio
drawImageToCanvasContained(ctx, img, 0, 0, canvas.width, canvas.height);
return canvas;
}
function drawImageToCanvasContained(ctx, img, x, y, w, h, offsetX, offsetY) {
// By Ken Fyrstenberg Nilsen: https://stackoverflow.com/a/21961894/11950764
if(arguments.length === 2) {
x = y = 0;
w = ctx.canvas.width;
h = ctx.canvas.height;
}
// default offset is center
offsetX = typeof offsetX === "number" ? offsetX : 0.5;
offsetY = typeof offsetY === "number" ? offsetY : 0.5;
// keep bounds [0.0, 1.0]
if(offsetX < 0) offsetX = 0;
if(offsetY < 0) offsetY = 0;
if(offsetX > 1) offsetX = 1;
if(offsetY > 1) offsetY = 1;
let iw = img.width;
let ih = img.height;
let r = Math.min(w / iw, h / ih);
let nw = iw * r; // new prop. width
let nh = ih * r; // new prop. height
let cx, cy, cw, ch, ar = 1;
// decide which gap to fill
if(nw < w) ar = w / nw;
if(Math.abs(ar - 1) < 1e-14 && nh < h) ar = h / nh; // updated
nw *= ar;
nh *= ar;
// calc source rectangle
cw = iw / (nw / w);
ch = ih / (nh / h);
cx = (iw - cw) * offsetX;
cy = (ih - ch) * offsetY;
// make sure source rectangle is valid
if(cx < 0) cx = 0;
if(cy < 0) cy = 0;
if(cw > iw) cw = iw;
if(ch > ih) ch = ih;
// fill image in dest. rectangle
ctx.drawImage(img, cx, cy, cw, ch, x, y, w, h);
}